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Instructor Name

Claudio De Marco

Category

Arch Viz

Reviews

5 (2 Rating)

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Course Requirements

Laptop or PC
Stable Internet connection
3Ds Max Software

Course Description

This online course is designed to teach you everything you need to know about 3ds Max for architectural visualization (arch viz), from the very basics to advanced techniques. Suitable for absolute beginners, this course covers all the key aspects of 3ds Max that are relevant to arch viz.

You'll start by learning the fundamentals of 3ds Max, including its interface and basic modeling techniques. You'll then move on to more advanced modeling techniques, including creating architectural elements and working with editable poly and spline objects. You'll also learn about unwrapping and UV mapping tools to create more complex 3D models.

Throughout the course, you'll also learn about industry-standard workflows and best practices, including tips and tricks from the instructor's 17 years of experience in the arch viz industry.

By the end of this course, you'll have a solid understanding of 3ds Max and be able to use it to create high-quality arch viz scenes for your personal projects or professional work.

Course Outcomes

By the end of my 3Ds Max Course, students will have a thorough understanding of the 3ds Max software and its capabilities. They will be able to navigate the user interface with ease and use various toolbars, menus, and functions to create stunning 3D models. Students will gain the knowledge and skills needed to master the 3ds Max software and create visually striking and technically accurate 3D models. They will be able to take on projects with confidence and have the ability to create beautiful and realistic architectural visualizations. This course is perfect for those looking to start a career in 3D modeling or for professionals looking to enhance their skills

3D Max
ü User Interface
ü Viewport Settings
ü Menu
ü Main Tool Bar
ü Layers
ü Edit Poly Mode
ü Edit Spline Mode
ü Compound Objects
ü Modifiers
ü Importing Revit, AutoCAD and Sketchup Files
ü Modeling Basics for Interior
ü Modeling Basics for Exterior
ü XREF Objects
ü Plugins and Scripts

Course Curriculum

1 Navigation and User Interface
15 Min

We start at the beginning of your 3D Max journey by learning the basics of how to navigate around 3Ds Max. We discuss the quadrants, how to manipulate them and the basics of moving, scaling and rotating inside 3D Max


2 Viewport Layout and Settings
18 Min

In this lesson we learn how manipulate the viewport inside 3D Max and understand the different view modes, shortcut keys for each viewing mode


3 Menus and Toolbars
15 Min

We take a look at the Main Menu bar and learn the following commands; How to Open, Save, Save As, Archive Files, how to Import other file types, Export from 3d max and how to merge other max files into our scene


4.1 Mirror Tool
6 Min

The Mirror function in 3ds Max is a tool used to create a mirrored copy of selected objects, geometry, or elements in the scene. In this lesson we will learn how to use this tool


4.2 Array Tool
6 Min

In this lesson, we will work with the Array function in 3ds Max. The Array function creates multiple copies of an object or set of objects in a regular pattern. It can be used to create repetitive patterns or complex shapes, and offers options for spacing, orientation, and path-based copying. The Array function is a useful tool for increasing efficiency in 3D modeling and design


4.3 Align Tool
6 Min

The Align tool in 3ds Max allows you to quickly and easily align one or multiple objects to a selected object or target. It can be used to position objects precisely in a scene, and offers options for alignment along various axes and planes, as well as rotation and scaling. In this lesson, we will also cover the pivot and how to manipulate it, as well as why it's important to do so. We will also learn how to create copies and instances of objects, and understand the differences between them


4.4 Spacing Tool
7 Min

The Spacing tool in 3ds Max allows you to distribute selected objects or elements evenly and consistently in a scene. It can be used to create patterns, align objects or geometry, and offers options for spacing, offset, and count


4.5 Copies, Instances and Groups
12 Min

In this lesson, you will learn about three important tools in 3ds Max - Copies, Instances, and Groups. You will understand the differences between a copy and an instance, and learn when to use these options. Additionally, you will learn about groups - how to create them, how to remove them, and how to add or remove objects from a group. By the end of the lesson, you will have a good understanding of how to use Copies, Instances, and Groups in your 3D modelling and design projects


5 Menu and Settings
12 Min

In this lesson, you will delve deeper into 3D Max and learn about some important settings, including AutoSave, Viewports, and how to set up your preferred measurement units. Additionally, you will learn how to dock menus and optimize your 3D Max interface to suit your workflow. By the end of this lesson, you will have a more efficient and streamlined experience while using 3D Max.


6 Main Tool Bar
27 Min

In this lesson, you will explore the main toolbar in 3D Max. You will learn how to use essential tools such as Undo and Redo, the Selection Filter, and the Gizmo and Pivot. You will also learn how to change the name, color, and viewport color of objects, as well as adjust the selection region and use the Window/Crossing Selection. You will also learn how to move, rotate, and scale objects with precision using the 2.5 Snap, 3 Snap, and Angle Snap Toggle. By the end of this lesson, you will have a comprehensive understanding of how to navigate and utilize the main toolbar in 3D Max


7 Bottom Tool Bar
13 Min

In this lesson, you will learn how to use the Isolation Mode in 3D Max and create copies and instances of objects. You will understand the differences between these two options and learn how to use the Selection Lock Toggle. Additionally, you will explore the Absolute Mode and the Timeframe at the bottom of the interface. Finally, you will revisit the important topic of Pivot Points and learn how to use them effectively in your 3D design projects. By the end of this lesson, you will have a deeper understanding of how to work with objects in 3D Max


8 Layers
19 Min

In this lesson, you will dive into the world of layers in 3D Max. You will learn why layers are important and how they can enhance your projects and improve your workflow. You will also learn how to create, delete, and manipulate layers, as well as transfer objects from one layer to another. By the end of this lesson, you will have a thorough understanding of how to use layers effectively in your 3D design projects


9 Create Template for Max
5 Min

With a basic understanding of 3d Max and how to configure our workspace, let's create a template for future projects. This way, every time we open and start a new project in 3d Max, it will remember our unit measurement, snapping settings, docked menu locations, and more


10 Create Tab - Geometry
15 Min

In this lesson, we will explore the Create Tab in 3D Max and learn to create our first 3D objects using the Standard and Extended Primitives in the Geometry section. Additionally, we will delve into the Modify Tab and discover how to edit the name of an object and change its viewport color


11 Create Tab – Doors, Windows and Stairs
34 Min

In this lesson, we will continue with the Create Tab and learn how to use the Doors, Windows, and Stair’s creation panels. These panels enable us to create primitive and basic windows, doors, and stairs to use in our scene. We will learn the parameters of each option and understand how to edit them to suit each scene we create


12 Create Tab – Splines
30 Min

In this lesson, we will study the next tab in the Creation Panel, the Shapes tab. This tab enables us to create basic 2D shapes and provides a brief introduction to editable splines. We will learn how to create shapes and edit them, and understand the parameters for each shape


13 Edit Poly Mode Intro
4 Min

This lesson is an introduction to the Edit Poly Mode. We will learn how to convert our objects into Editable Polys, cover the concepts of modifiers, how to stack them, manipulate them, and understand the significance of the stacking order


14 Edit Poly Mode – Vertex
56 Min

In this lesson on Edit Poly mode and specifically the Vertex mode in 3ds Max. We will cover all the tools and options inside Vertex mode in detail, explaining how to use each one. You will learn how to select vertices, how to manipulate their position, and how to use various tools such as the Soft Selection tool and Weld tool. By the end of this lesson, you will have a good understanding of how to use Vertex mode effectively in your 3D modelling and design projects, allowing you to create more complex and detailed models


15 Edit Poly Mode – Edge
26 Min

Description: In this lesson, students will learn how to use the Edge Mode in Edit Poly Mode in 3ds Max. They will learn how to access the Edge Mode, select edges using loop and ring selection, and manipulate edges using tools like Extrude, Chamfer, Bevel, Bridge, Connect, Weld, and Cut. By the end of the lesson, students will be able to modify the geometry of their 3D models effectively using the various edge selection and manipulation tools


16 Edit Poly Mode – Border
10 Min

Description: In this lesson, students will learn how to use the Border Mode in Edit Poly Mode in 3ds Max. They will learn how to access the Border Mode, select borders, and manipulate them using tools like Extrude, Chamfer, and more. By the end of the lesson, students will be able to modify the borders of their 3D models effectively


17 Edit Poly Mode – Polygon
36 Min

This lesson will provide a comprehensive overview of the Polygon Mode in Edit Poly Mode. The lesson will start its interface and navigation tools we will also learn about the basic polygon selection tools, we will cover how to use the Extrude, Inset, Bevel, Slice Plane, Make Planar and other tools such as the Cut tool and the Connect tool. This lesson covers everything you need to know on how to use the Polygon mode in Edit Poly


18 Edit Poly Mode – Element
6 Min

This lesson covers the Element Mode in Edit Poly Mode, which is used to select and modify entire polygonal elements, such as vertices, edges, or faces, in one action. We will also learn how to select elements using the various selection tools, how to manipulate elements, use the Extrude, Chamfer, Bevel, and other tools to create more complex element geometry


19 Edit Spline Mode – Vertex
24 Min

In this lesson, you will learn how to use the powerful Vertex Mode inside the Edit Spline tool bar. You will learn and understand how to create and edit complex 2D shapes, you will discover how to manipulate splines and vertices using a range of techniques including extrusion, beveling, understanding how to weld and cutting. We cover all the options we have inside the Vertex Mode and learn when to use them


20 Edit Spline Mode – Segment
7 Min

In this lesson we cover the Segment mode inside the Edit Spline mode. We go over all the options and functions that this mode has to offer and we will learn how to use them and when to do so


21 Edit Spline Mode – Spline
11 Min

In this lesson we cover the final mode inside Edit Spline mode called the Spline Mode. We cover all the functions and tools that this mode has to offer


22.1 Compound Objects - Scatter, Conform, BlobMesh, ShapeMerge, Terrain, Loft
24 Min

Scatter: Learn to use the Scatter function in Compound Objects to distribute objects throughout your scene with ease and precision, creating complex and realistic environments Conform: Discover the Conform tool in 3ds Max and learn how to make objects conform to the shape of another object. Whether you're working with complex geometries or simply need to match the contours of one object to another, the Conform tool can help. You'll be able to adjust the parameters and settings to achieve the perfect fit between objects in your scene BlobMesh: Create organic shapes with ease using the BlobMesh tool in 3ds Max, adjusting parameters such as size, density, and smoothness to achieve your desired shape ShapeMerge: Merge multiple objects into a single, cohesive scene using the ShapeMerge tool in 3ds Max, with different modes available such as Union, Subtract, and Intersect Terrain: Explore the Terrain tool in 3ds Max and learn how to create realistic landscapes and environments. Taking the contour lines from a CAD file and creating an accurate Terrain model for your renders Loft: Learn to use the Loft tool in 3ds Max to create smooth and seamless shapes by combining multiple splines or shapes. You'll be able to adjust the parameters and the path between the shapes to create a variety of unique and complex objects


22.2 Compound Objects - ProBoolean, ProCutter, Boolean
27 Min

ProBoolean: Explore the ProBoolean tool in 3ds Max and learn how to create complex geometry by combining or subtracting multiple objects. With ProBoolean, you can create intricate shapes by performing Boolean operations such as union, subtraction, intersection, and more. You'll be able to adjust the parameters and settings to achieve the desired result and create unique and intricate shapes for your 3D projects ProCutter: Discover the ProCutter tool in 3ds Max and learn how to create intricate shapes by cutting through 3D objects. With ProCutter, you can create precise cuts and sections of an object by using various shapes as cutters. You'll be able to adjust the parameters and settings to achieve the desired result, creating unique and intricate shapes for your 3D projects Boolean: Very similar to the ProBoolean mode, the Boolean tool can also create complex geometry by combining or subtracting multiple objects


23.1 Intro to Edit Poly Modifiers
18 Min

In this series of lessons, we will cover the most commonly used modifiers for Edit Poly mode. Each modifier will have its own lesson, and we will go through each one in detail. I will explain how to use each modifier and the rules that apply to it. It's important to master these modifiers as they are the tools, we will use to create all the objects in our 3D scenes This lesson is a brief introduction to the world of modifiers. You will learn about the purpose of modifiers, their stacking order, and how to safely apply and remove them while keeping the stacking hierarchy in place to avoid any potential issues. This is an important lesson to complete before moving on to the rest of the course


23.2 Bend
12 Min

In this lesson, you will learn how to use the bend modifier in 3D modelling. The bend modifier allows you to bend objects in different directions and angles. You will learn how to adjust the bend axis and angle to create the desired bend effect


23.3 Cloth
11 Min

The cloth modifier is a powerful tool in 3D modelling that allows you to create realistic cloth simulations. In this lesson, you will learn how to apply the cloth modifier to a mesh and adjust its parameters to create the desired cloth effect


23.4 Displace
12 Min

The displace modifier is a versatile tool in 3D modelling that allows you to manipulate the geometry of a mesh using a texture or image. In this lesson, you will learn how to apply the displace modifier to a mesh and adjust its settings to create a range of different effects, from subtle surface imperfections to extreme deformations. We will use examples to showcase how powerful this modifier can be


23.5 FFD
12 Min

The FFD box is a powerful and flexible tool in 3D modelling that allows you to manipulate the shape of a mesh using a grid of control points. In this lesson, you will learn how to apply the FFD box to a mesh and adjust its control points to deform the mesh in different ways, such as stretching, twisting, and bending. You will also learn how to adjust the size and resolution of the FFD box to achieve the desired level of detail


23.6 Lattice
5 Min

The lattice modifier is a tool in 3D modelling that lets you deform a mesh using a grid of control points. In this lesson, you will learn how to use the lattice modifier to bend, stretch, and twist your mesh. You'll also discover how to use the lattice modifier with other modifiers to create more intricate effects


23.7 Noise
7 Min

The noise modifier is a powerful tool in 3D modelling that allows you to add complex and realistic details to a mesh using a noise pattern. In this lesson, you will learn how to apply the noise modifier to a mesh and adjust its settings to create a range of different effects, from subtle surface imperfections to extreme distortions. You will also learn how to use different types of noise patterns, such as fractal, turbulence, and cellular


23.8 Shell
4 Min

The shell modifier is a useful tool in 3D modelling that allows you to create a shell or a thickness to your mesh. In this lesson, you will learn how to apply the shell modifier to a mesh and adjust its settings to control the thickness, offset, and inner/outer faces. You will also learn how to use the shell modifier with other modifiers to create more complex effects, such as combining it with the noise modifier to add texture to the surface of the shell


23.9 Symmetry
13 Min

The symmetry modifier is a useful tool in 3D modelling that allows you to create a mirror image of your mesh along a selected axis. In this lesson, you will learn how to apply the symmetry modifier to a mesh and adjust its settings to control the axis of symmetry and the behaviour of overlapping vertices


23.10 Taper
4 Min

The taper modifier is a tool in 3D modelling that allows you to taper a mesh, giving it a wider or narrower top or bottom. In this lesson, you will learn how to apply the taper modifier to a mesh and adjust its settings to control the tapering angle, direction, and amount


23.11 Tessellate
3 Min

The tessellate modifier is a powerful tool in 3D modelling that allows you to add detail and complexity to a mesh by subdividing its faces. In this lesson, you will learn how to apply the tessellate modifier to a mesh and adjust its settings to control the level of subdivision, edge thickness, and bevelling


23.12 Turbosmooth
15 Min

The turbosmooth modifier is a powerful tool in 3D modelling that allows you to smooth out a mesh and add detail by increasing the number of polygons. In this lesson, you will learn how to apply the turbosmooth modifier to a mesh and adjust its settings to control the level of subdivision, and iteration


23.13 Twist
5 Min

The twist modifier is a tool in 3D modelling that allows you to create a twisting effect on a mesh. In this lesson, you will learn how to apply the twist modifier to a mesh and adjust its settings to control the twisting angle, direction, and centre


23.14 UVW
12 Min

The UVW modifier is a tool in 3D modelling that allows you to adjust the texture mapping of a mesh. In this lesson, you will learn how to apply the UVW modifier to a mesh and adjust its settings to control the placement, scale, and rotation of the texture map. By the end of the lesson, you will have a good understanding of how to use the UVW modifier to fine-tune the texture mapping on your 3D models and create more realistic textures


23.15 Unwrap
28 Min

The Unwrap UVW modifier is a tool in 3D modelling that allows you to create a custom UVW map for a mesh. In this lesson, you will learn how to apply the Unwrap UVW modifier to a mesh and use its tools to create seams, cut edges, and unwrap the mesh into a 2D UVW space. You will also learn how to use the UV editor to adjust the UVW map, add texture coordinates, and pack the UVs to optimize texture space. By the end of the lesson, you will have a good understanding of how to use the Unwrap UVW modifier to create a custom UVW map and properly texture your 3D models


23.16 Edit Poly
10 Min

The Edit Poly modifier is a powerful tool in 3D modelling that allows you to modify the geometry of a mesh. It offers the same functionality as the Editable Poly, but without having to convert your mesh into an editable poly first. This means that you can keep your original mesh intact and non-destructive, while still having the power to modify its geometry using the Edit Poly modifier


24 Modifiers – Edit Splines
1 Hour

In this lesson, we will cover a variety of modifiers that are commonly used with Spline objects in 3D modelling. We will thoroughly go through each modifier to understand its uses, restrictions, and where to apply them. The Bevel modifier is a tool within the Edit Spline mode that allows you to create a bevelled edge on a spline shape. This tool is particularly useful when you want to add depth or dimension to a flat 2D shape. You will learn how to adjust the bevel's height, outline, and smoothness parameters to achieve the desired effect. The Bevel Profile modifier is a powerful tool that allows you to create custom bevel shapes for your models by defining a custom 2D profile that is extruded along the edges of your model. The Edit Spline modifier is another powerful tool that allows you to manipulate the spline shape of an object without having to convert it to an editable spline, providing access to all the functions of an editable spline while keeping the original object intact. The Extrude modifier is a tool that allows you to create 3D geometry by extruding a 2D shape along a path or normal. With the Extrude modifier, you can control the extrusion depth, the path or normal direction, and other parameters that affect the resulting geometry. This lesson will teach you how to use the Extrude modifier to create complex 3D shapes from 2D outlines, adjusting the various parameters to create different effects such as solid objects or hollow tubes. The Normal modifier is a tool that allows you to adjust the orientation of the surface normals of a mesh, affecting how light interacts with the object, giving it shading and texture. The Lathe modifier is a tool that allows you to create symmetrical 3D models by rotating a 2D shape around an axis. The axis can be adjusted to create a variety of shapes such as vases, bowls, and columns. The Sweep modifier is a tool that allows you to create complex shapes by sweeping a profile along a path. This can be useful for creating a variety of objects, such as pipes, cables, and moulding shapes. In summary, mastering these modifiers will greatly enhance your ability to create complex and unique 3D model


25 Right Click Quad Menu
26 Min

In this lesson, you will learn all about the powerful right-click menu in 3ds Max. We'll cover the different menus and options available, including selection tools, transform tools, and object management tools


26 Linking objects in 3Ds Max
7 Min

In this lesson, you will learn how to link objects in 3ds Max. We'll cover the basics of linking Revit, FBX and AutoCAD files effectively and show you how to troubleshoot common issues. We will learn how to link, merge or break the link connection from 3D Max to the files


27 Importing objects in 3Ds Max
7 Min

In this lesson, you will learn how to import objects into 3ds Max from other software packages. We'll cover the different file formats that can be imported, how to use the Import dialog box


28 Mass FX Toolbar
9 Min

MassFX is a powerful tool for creating realistic simulations and dynamics in your 3ds Max projects. We'll start by explaining the basics of MassFX, including what it is and how it works. We'll then guide you through the process of setting up and running simulations using MassFX and how to use this for your 3D Scenes


29.1 Ribbon Tab - Vertex
21 Min

We'll start by giving you an overview of the Ribbon tab and explaining its purpose and structure. You will learn how to navigate the Ribbon tab and find the tools you need quickly and efficiently. We'll cover the most commonly used tools, as well as some lesser-known options that can help you to work more creatively and effectively in 3ds Max In this lesson we will tackle the Vertex Mode using the Ribbon Tab


29.2 Ribbon Tab – Edge, Border, Polygon, Element
28 Min

In this lesson we will learn the Edge, Border, Polygon and Element mode in the Ribbon Tab


30 Mastering Axis Constraints, the Toolbox Menu, and XForm Function
24 Min

First, we will cover the basics of axis constraints, including how to enable them and how to use them to constrain movement along specific axes. Next, we will explore the Toolbox menu, which contains several useful tools and options for working with objects in 3ds Max. Finally, we will cover the XForm function, the importance of this function and I’ll explain what it does and how to use it


31 Creating Custom Workflow Tools in 3ds Max
18 Min

In this lesson, you will learn how to create custom shortcut keys, modifiers tabs, and toolbars in 3ds Max to streamline your workflow and increase efficiency. By creating custom tools that align with your specific needs, you can save time, increase productivity, and work more efficiently in 3ds Max. By the end of the lesson, you will have the skills necessary to create custom tools that will help you work more effectively in 3ds Max


32.1 Floor Generator Script
13 Min

The "Floor Generator" script in 3D Max is a tool that allows you to create realistic floor patterns with ease. It works by generating customizable floor geometry based on the parameters you specify, such as the size, shape, and pattern of the tiles.


32.2 Copy Paste Script
6 Min

The "copy and paste" script for 3D Max is a tool that allows you to easily duplicate and transfer objects, materials, or settings between different scenes or 3D Max projects. It works by copying the selected elements to the clipboard, and then pasting them into the target scene


32.3 Image Comp Helper Script
3 Min

The Image Comp Helper script facilitates image composition in 3D Max by drawing guidelines within the active viewport. It provides a variety of visual patterns, such as the rule of thirds, golden ratio, golden triangle, and golden spiral, to assist in achieving a desired composition


32.4 MW Roof Gen
5 Min

The "MW Roof Gen" script is a tool for 3D Max that allows you to quickly and easily generate customizable roof geometry for architectural visualization and modeling projects


32.5 ATiles
5 Min

The ATiles" script is a free tool for 3D Max that allows you to easily generate repeatable tile patterns and objects with customizable geometry. By defining the size and offset between individual tiles, you can create a wide range of patterns including hexagonal, square, and brick layouts. You can also specify the number of tiles to be distributed equally based on the entered dimensions.


32.6 Pivot Point
4 Min

The "Pivot Point" script is a tool for 3D Max that allows you to easily and precisely adjust the pivot point of objects in your scene.


32.7 Object Randomizer
4 Min

The Object Randomizer script is a tool for 3D Max that enables users to quickly and easily apply random transformations to selected objects in their scene. With this script, you can apply randomized rotations, scaling, and translations to your objects, using either relative or absolute values.


33 Using XREF in 3Ds Max
14 Min

Learn how to use XRef (External Reference) in 3ds Max to link and manage external files, create linked duplicates of assets, and simplify your workflow. By the end of the lesson, you will have the skills necessary to use XRef to manage external files and assets in 3ds Max, creating a more efficient and streamlined workflow


34 CAD Intro
44 Min

In this lesson, you will learn the basics of reading and understanding AutoCAD plans so you can confidently read and interpret plans. Whether you're new to AutoCAD or need a refresher, this lesson is a great starting point. You'll leave with a fundamental understanding of AutoCAD plans and the ability to navigate them with ease


35 Basic Material
3 Min

In this lesson we go over on how to apply a basic image to a standard material. This is needed moving forward on the next set of lessons


35.1 Modeling of House Part 1
1 Hour

In this set of lessons, I've decided to approach the topic of modelling from CAD plans as if they were live webinars. Many tutorials on this subject show the tutor creating a flawless model without any mistakes, which is simply not realistic. In these lessons, I want to show my thought process and how I model the CAD plan from scratch. I'll explain how I read the plan and demonstrate the most important part of any tutorial: how to fix errors. During these videos, I've done minimal editing to the recorded lessons to give them a more authentic feel, as if I'm personally tutoring you. In the upcoming lessons, we will put our knowledge of tools and techniques to use and construct a house from the provided CAD plans. Our focus will be on building the walls, floors, roof and ceilings while incorporating placement holders for the doors and windows. We will also create the swimming pool area and outside garden beds. It is crucial to have a strong grasp of the previously learned concepts as we will be utilizing numerous tools throughout this process. By the end of these lessons, you will have a comprehensive understanding of how to create a complete 3D model of a house based on CAD plans


35.2 Modeling of House Part 2
50 Min

In this set of lessons, I've decided to approach the topic of modelling from CAD plans as if they were live webinars. Many tutorials on this subject show the tutor creating a flawless model without any mistakes, which is simply not realistic. In these lessons, I want to show my thought process and how I model the CAD plan from scratch. I'll explain how I read the plan and demonstrate the most important part of any tutorial: how to fix errors. During these videos, I've done minimal editing to the recorded lessons to give them a more authentic feel, as if I'm personally tutoring you. In the upcoming lessons, we will put our knowledge of tools and techniques to use and construct a house from the provided CAD plans. Our focus will be on building the walls, floors, roof and ceilings while incorporating placement holders for the doors and windows. We will also create the swimming pool area and outside garden beds. It is crucial to have a strong grasp of the previously learned concepts as we will be utilizing numerous tools throughout this process. By the end of these lessons, you will have a comprehensive understanding of how to create a complete 3D model of a house based on CAD plans


35.3 Modeling of House Part 3
1 Hour 38 Min

In this set of lessons, I've decided to approach the topic of modelling from CAD plans as if they were live webinars. Many tutorials on this subject show the tutor creating a flawless model without any mistakes, which is simply not realistic. In these lessons, I want to show my thought process and how I model the CAD plan from scratch. I'll explain how I read the plan and demonstrate the most important part of any tutorial: how to fix errors. During these videos, I've done minimal editing to the recorded lessons to give them a more authentic feel, as if I'm personally tutoring you. In the upcoming lessons, we will put our knowledge of tools and techniques to use and construct a house from the provided CAD plans. Our focus will be on building the walls, floors, roof and ceilings while incorporating placement holders for the doors and windows. We will also create the swimming pool area and outside garden beds. It is crucial to have a strong grasp of the previously learned concepts as we will be utilizing numerous tools throughout this process. By the end of these lessons, you will have a comprehensive understanding of how to create a complete 3D model of a house based on CAD plans


35 Modeling of House Part 4
1 Hour

In this set of lessons, I've decided to approach the topic of modelling from CAD plans as if they were live webinars. Many tutorials on this subject show the tutor creating a flawless model without any mistakes, which is simply not realistic. In these lessons, I want to show my thought process and how I model the CAD plan from scratch. I'll explain how I read the plan and demonstrate the most important part of any tutorial: how to fix errors. During these videos, I've done minimal editing to the recorded lessons to give them a more authentic feel, as if I'm personally tutoring you. In the upcoming lessons, we will put our knowledge of tools and techniques to use and construct a house from the provided CAD plans. Our focus will be on building the walls, floors, roof and ceilings while incorporating placement holders for the doors and windows. We will also create the swimming pool area and outside garden beds. It is crucial to have a strong grasp of the previously learned concepts as we will be utilizing numerous tools throughout this process. By the end of these lessons, you will have a comprehensive understanding of how to create a complete 3D model of a house based on CAD plans


36 Materials
3 Min

In this lesson, we will discuss some basics on how to apply an image to an object inside 3D Max


36.1 Interior Part 1
41 Min

In these lessons, we will put our skills to the test and add detail to the floors, such as wooden planks and tiles using the Floor Generator script. We will also model detailed windows, doors, skirting, cornice and build a fully functional kitchen with island using spline tools, edit poly mode and other techniques we've learned throughout the course. Atiles for the roofing detailing and we will also use the cloth modifier to create a set of detailed curtains and pillows that will add a touch of realism and homeliness to our kitchen scene.


36.2 Interior Part 2
50 Min

In these lessons, we will put our skills to the test and add detail to the floors, such as wooden planks and tiles using the Floor Generator script. We will also model detailed windows, doors, skirting, cornice and build a fully functional kitchen with island using spline tools, edit poly mode and other techniques we've learned throughout the course. Atiles for the roofing detailing and we will also use the cloth modifier to create a set of detailed curtains and pillows that will add a touch of realism and homeliness to our kitchen scene.


36.3 Interior Part 3
17 Min

In this lesson, we will put our skills to the test and add detail to the floors, such as wooden planks and tiles using the Floor Generator script. We will also model detailed windows, doors, skirting, cornice and build a fully functional kitchen with island using spline tools, edit poly mode and other techniques we've learned throughout the course. Atiles for the roofing detailing and we will also use the cloth modifier to create a set of detailed curtains and pillows that will add a touch of realism and homeliness to our kitchen scene.


36.4 Interior Part 4
34 Min

In this lesson, we will put our skills to the test and add detail to the floors, such as wooden planks and tiles using the Floor Generator script. We will also model detailed windows, doors, skirting, cornice and build a fully functional kitchen with island using spline tools, edit poly mode and other techniques we've learned throughout the course. Atiles for the roofing detailing and we will also use the cloth modifier to create a set of detailed curtains and pillows that will add a touch of realism and homeliness to our kitchen scene.


37 Modeling of Detail
1 Hour 13 Min

In this lesson, you will learn various techniques and tools to model doors and windows effectively. You will explore different approaches to modeling doors and windows, including using primitives, editable splines, and other advanced techniques. You will learn how to create and manipulate polygons, how to use modifiers to add details, and how to use the snapping feature to align your models accurately


38.1 Modeling of Kitchen Part 1
1 Hour 25 Min

In this lesson, you will learn various techniques and tools to model the kitchen and kitchen island effectively. We will follow the CAD plan and use that for dimensions and placement Using the same tools and techniques that we have learnt throughout the entire course


38.2 Modeling of Kitchen Part 2
52 Min

In this lesson, you will learn various techniques and tools to model the kitchen and kitchen island effectively. We will follow the CAD plan and use that for dimensions and placement Using the same tools and techniques that we have learnt throughout the entire course


39 Missing Detail
1 Hour 33 Min

In this final lesson, we will do a final review of the model to ensure that everything has been done correctly. Then, we will add in the final details and finish off the house to complete the project.


40 Managing Asset Texture Paths
4 Min

In this lesson, you will learn how to troubleshoot an issue where a texture or material is missing or not properly linked to your 3D model in 3D Max. This is a common issue that can occur when transferring 3D models between different software or systems, or when moving or renaming files


1. 3d_max_files
2. 3Ds Max Course Curriculum

Instructor

Claudio De Marco

5 Rating
2 Reviews
33 Students
4 Courses

As a 3D artist with over 16 years of experience and 14 years running my own successful 3D Studio, I have found a true passion for teaching and mentoring others in the field. Self-taught and understanding the struggles of teaching oneself, I have created my course VizCourse to provide the fastest and best way for kickstarting a career in Architecture Visualization. With 4+ years of tutoring experience and having taught over 50 students worldwide, I am proficient in using 3D Max, Vray, Corona, and Photoshop. My expertise is guiding beginners new to 3D Max, taking them step-by-step through the process until they are confident in producing their own 3D renders. I am incredibly proud of the course I've created and would be honored to be your mentor and guide on your 3D journey, helping to enhance your career.


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3Ds Max

STANDARD

Features

Full 3D Max Course

Facebook Group

10% Discount on Future Courses

Lifetime Course Updates

200 + Corona Ready 3D Models

Private Discord Group with Mentor Support

Dive into independence! Get full access to the comprehensive 3D Max course, designed for self driven learners who enjoy tackling challenges on their own. No Discord support but you do get invited to a Facebook group for community support, this option is perfect for those who prefer a hands-on approach.

3Ds Max

PREMIUM

Features

Full 3D Max Course

Support Facebook Group

20% Discount On Future Courses

Lifetime Course Updates

200 + Corona Ready 3D Models

Private Discord Group with Mentor

Accelerate Your Journey! Unlock a life time of support through Discord channel and Facebook group, with this option, you'll experience rapid growth as an artist with direct access to the tutor's guidance. No more wasted time googling or searching YouTube, get answers and support when you need them most.

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